#ifndef __SENDDATA_
#define __SENDDATA_

#include <bits/types.h>

/**
 * @brief 数据结构体
 */
#pragma pack(1)
struct SendData
{
    uint8_t Flag_up;
    float x, y, z;
    float yaw, pitch, roll;
    uint8_t End;
};
#pragma pack()

#endif // !__SENDDATA_

